Rules of Craps You Should Know Before Wagering

The shooter wins if the outcome is a 7 or 11. Lesser odds on Don’t Pass victory.

If the come-out roll is 4, 5, 6, 8, 9, or 10, the round is scored. The dealer will then place a button on the relevant number at the top of the table. The point number is then rolled before a 7 or vice versa.

Dice count

To begin, the shooter must roll the dice. Each shooter selects two from a jar or bowl before starting. This prevents players from tampering with dice at any time. The dice are returned to the bowl after each round.

wagers on craps

Although Craps is a basic game, the terminology provided to bets might be bewildering to inexperienced players. Consider each betting round as a gamble on the shooter’s success or failure. The shooter must wager each time they play, while the other participants can pick when and how much to bet.

Next, let’s talk about the different craps bets and what those convoluted titles signify.

Pass bet: A wager on the shooter ‘passing’ to the following round after the come-out roll. If the shooter lands any other number than Craps, i.e. 2, 3 or 12, the Pass bet wins.

Don’t Pass: This wager relies on the shooter not rolling a Craps outcome. This is a wager that the shooter will strike Craps and terminate the game.

Assume the shooter hasn’t blown it with a 2, 3, or 12, or won with a 7 or 11. Instead, they landed 4, 5, 6, 8, 9 or 10, setting the round’s point total. This allows players to place more bets.


Like the Pass bet, but after the come-out roll. The Come bet, like the Pass bet, is on the shooter reaching the point number before a 7. If the shooter or the Come bet loses, the shooter loses.

Instead of 7, 11, Craps, or the point number, the shooter rolls a non-point number. If it comes before a 7, the Come bet wins. In this case, the Come bet loses. This bet pays out at par.


The Don’t Come bet wins if the shooter rolls a 2 or a 3 following the come-out roll. A score of 12 results in a draw. If the shooter misses, the stake is lost. Any other number is the bettor’s point number, and the bet wins if a 7 is rolled before this number again.


This bet is only available after the Pass/Don’t Pass and Come/Don’t Come bets. Indicated when the player adds more chips behind their previous wager.

Taking odds on a Pass or Come bet is termed ‘taking odds’. A Don’t Pass or Don’t Come bet is known as ‘laying odds’. Essentially, the player is betting on whether a 7 or the point number will come first. So, you put a Pass bet, indicating you expect a point number before a 7.

If the point number shows first, the odds bet wins as well. The odds bets can be increased or decreased at any moment. Obvious limits apply to odds bets. A player can lay odds up to £40 or £60 on a £20 Don’t Come wager, depending on the casino.

Amount paid varies based on the point number. 4 & 10 pay 2:1. 3:2 for 2 and 9, 6:5 for 6 and 8.


These are single roll bets since the outcome is determined by one roll, not a series of rolls like Come/Don’t Come bets. These bets are at the table’s center.

Big Red (Any 7): Pays 15 to 1 if the shooter rolls an Ace Deuce. The shooter’s 7 pays 4 to 10.

Craps: Two Craps/Aces, Snake Eyes: A 2 Boxcars or Midnight pays 30 to 1: Pays 30 to 1 if the shooter rolls a 12. Pays 15:1 if the shooter rolls an 11 Craps and Eleven: If the shooter rolls 2, 3, or 12, the payoff is 7:1.

In this case, the horn bet is split between the numbers 2, 3, 11, and 12. 3 and 11 pay 30:1.

The Horn bet is the same as the Horn, except it places a greater wager on the High number.

World or Whirl bet: Not on the table. It combines the Any Seven/Big Red and the Horn bets, totaling 5 separate bets. The 7 pays 4:1 and the other numbers pay as in the Horn bet.

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